(Note that this mod only adds the Steel helm orc variant. A complete remake of Orc footmen armours in red, as blue never made much sense to me. Northern Alliance horned variants to their metal helmets, for those who want to fantasy-roleplay vikings by adding horns to them (I know it's ahistorical, but it's ♥♥♥♥♥♥♥ cool). Merges seamlessly with Cleric Combat's equipment. A new set of Cleric armours in Bronze, Iron & Steel, available for all three vanilla kingdoms and including colour variants for Rayya's Children & Northern Alliance, for those who believe their clerics should be able to wear metal armours. To also increase the availability of Zilla skin, this mod adds epic zilla raids where you fight more than one Zilla in a single raid. The mod also adds the Tundra Varanus variant for the Arctic biome, with matching Varanus armour to go with it. Brand new Varanus & Zilla Armours, offering archer armour progression and giving a use to those nearly useless Varanus & Zilla skins.The Varanus version in particular supports a desert variant in the form of Bonehide Varani, and the Archipelago biome in the form of Shark Varani. A brand new leather archer outfit for all three kingdoms, adapted to ACE's new RC and NA armours, plus the four colour variants for Ascendancy, black for Rayya's Children and blue for Northern Alliance. 4 sets of colour variants of all Ascendancy Armours (Blue, Red, Green & Purple), plus 1 set of colour variants for Rayya's Children armours (Black) & 1 set of colour variants for Northern Alliance armours (Blue). What does this mod do?This mod serves as an expansion on the selection of armours in the game with ACE enabled, in an attempt at diversifying your town and/or your soldiers.
0 Comments
Leave a Reply. |